By Newton Lee
Disney tales: attending to Digital explores how Disney, the guy and the corporate, used technological innovation to create characters and tales that interact audiences in lots of diversified media, specifically in games and at the Internet.
Drawing on Disney motion pictures from the twenties and thirties, in addition to the writings of historians, screenwriters and manufacturers, Disney tales: attending to Digital explains how new movie and animation recommendations, many constructed through Disney, labored jointly to adapt personality and content material improvement and convey unique tales that riveted audiences.
Through an insider’s point of view of Disney’s mythical production technique, the ebook heavily examines how the Disney corporation moved its tales into the digital global within the Nineteen Nineties and the digital, on-line groups of the 2000s. via embracing the electronic period, Disney led storytelling and technological innovation by way of granting their viewers the original chance to participate of their production technique via their on-line video games, together with The Lion King lively tale Book, Disney Blast and Toontown.
Disney tales: attending to Digital is meant for Disney lovers and present practitioners trying to research the production means of probably the most recognized animation studios in lifestyles. Professors instructing classes in new media, animation and interactive storytelling also will locate this publication a worthwhile asset.
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Additional resources for Disney Stories: Getting to Digital
The short animations commented on current fashions, lampooned political issues and scandals in Kansas City, and also provided information about coming theatre attractions and protocol. , and Kansas City’s Spring Cleanup. By February 1922 Walt had saved enough money from his job at Film Ad (he made no profit on selling his films) to buy a Universal camera and tripod. Cauger had let him rent a shop where he could experiment on films in the evenings after working at the advertising studio all day.
Developing the cartoon ideas was a group effort. Walt would get everyone together and toss out an idea about what could happen to Alice in the next episode, then, they’d all brainstorm gags. Walt would take the gags and work out a cause and effect sequence that had a semblance of story. In most animations of the time gags simply piled up without any story sequence; in many Alice’s this was also the case. Some shorts, however, such as Alice the Jail Bird, are not only packed with gags, but have a recognizable story as well.
Overall (quality of drawing, continuity, gags) the shorts did improve but not significantly and not consistently. Walt wrote detailed scenarios for the shorts but this did not translate into cohesive stories so that while one short may have had excellent gags and a storyline that carried through (Alice the Jail Bird for instance) the next would not. The series petered out from lack of interest. ” Oswald’s face and body were drawn expressively to reflect what he was feeling. Developing Oswald for Universal gave Walt the opportunity he had been looking for to create a distinctive cartoon personality and to create better stories.