By Douglas C. Schmidt, Stephen D. Huston
C++ community Programming, quantity 2, makes a speciality of ACE frameworks, delivering thorough assurance of the suggestions, styles, and utilization ideas that shape their constitution. This e-book is a pragmatic advisor to designing object-oriented frameworks and indicates builders the right way to practice frameworks to concurrent networked purposes. C++ Networking, quantity 1, brought ACE and the wrapper facades, that are simple community computing materials. quantity 2 explains how frameworks construct on wrapper facades to supply higher-level conversation services.
Written via specialists within the ACE neighborhood, this e-book contains:
An evaluation of ACE frameworks
Design dimensions for networked services
Descriptions of the major functions of an important ACE frameworks
Numerous C++ code examples that show the right way to use ACE frameworks
C++ community Programming, quantity 2, teaches how you can use frameworks to write down networked purposes speedy, decreasing improvement attempt and overhead. will probably be a useful asset to any C++ developer engaged on networked purposes.
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Additional resources for C++ Network Programming: Systematic Reuse With ACE and Frameworks
Functional subsetting. Dynamic configuration simplifies the steps necessary to produce subsets of functionality for application families developed to run on a range of OS platforms. Explicit dynamic linking enables the fine-grain addition, removal, or modification of services. This in turn allows the same framework to be used for space-efficient embedded applications and for large enterprise distributed applications. For example, a Web browsing application may be able to run on PDAs, PCs, and/or workstations by dynamically configuring subsets, such as image rendering, Java capability, printing, or direct phone number dialing.
Relative timeouts are often used where the operation (such as an ACE_Thread_Manager::wait() operation) may delay before being able to proceed, but will be called only once. Conversely, absolute timeouts are often used where the operation (such as an ACE_Condition_Thread_Mutex::wait() operation) may be called multiple times via a loop. Use of absolute time avoids the need to recompute the timeout value for each loop iteration [KSS96]. Lines 3 7 Initialize the ACE_Time_Value objects. By default, an ACE_Time_Value object is initialized to zero.
This idiom avoids dangling pointers that can otherwise occur if an event handler that registered with a reactor for multiple events is deleted prematurely. Sidebar 10 (page 53) illustrates one way to keep track of this information. • Return value greater than 0 also indicates that the reactor should continue to detect and dispatch the registered event for this event handler. Additionally, if a value > 0 is returned after processing an I/O event, the reactor will dispatch this event handler on the handle again before the reactor blocks on its event demultiplexer.