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Additional info for Build Mobile Websites and Apps for Smart Devices
1 reveals using Chrome’s Web Inspector tool. 1. Chrome’s Web Inspector reveals the true cost of full-featured pages Sure, 3G coverage is fairly decent these days, but we’re still asking our users to wait a good four to five seconds before they can interact with our site. This isn’t terribly mobile- or user-friendly. If we do choose the path of least resistance, it’s imperative that we build our site using well-structured and meaningful markup. Adhering to all the conventional best-practices for desktop web design will bear even greater fruit when it comes to mobile.
So how do we go about that? Thinking Big In order to form the perfect feature set, we need to consider all the features our users might want. If we don’t examine everything we might want to include, we’re almost certainly going to miss some ideas that might make or break our app. Never mind if the list is long; it’s better to start with grand possibilities and narrow our scope later. StarTrackr is a celebrity-spotting application, so our comprehensive feature list might include: 22 Build Mobile Websites and Apps for Smart Devices ■ Find sightings by location ■ Find sightings by celebrity ■ Sort celebrities by genre ■ Search for a particular celebrity ■ Find locations nearby that celebrities have been sighted at by address ■ Find locations nearby that celebrities have been sighted at by GPS ■ Favorite/follow a celebrity ■ Favorite/follow a location ■ Be notified when a particular celebrity is sighted ■ Be notified when a particular location has a celebrity sighting ■ View recent sightings ■ Add a celebrity sighting ■ Add a photograph of a celebrity sighting ■ Add a video of a celebrity sighting Putting Together a User Profile As we talked about earlier, users are the most important consideration in the planning of our application.
Com/designcenter/dialogbox/stylevsdesign/ 14 Build Mobile Websites and Apps for Smart Devices their couch, walking down the street, or perhaps even sitting on the toilet; and what’s more, their screen is likely to be no larger than a few hundred pixels with a tiny (or onscreen) keyboard. We need to think about how people use their mobile devices. More than the situations they’re in, or the actions they’re trying to achieve, consider how our users might physically be using their devices. How do they hold their phones?