By Chris Georgenes
The definitive consultant to making animation for the net and cellular units with most sensible animation fashion designer Chris Georgenes and designer/developer Justin Putney. They display tips on how to create and effectively animate characters in Adobe Flash specialist CS5 and the way to push the boundaries of timeline animation with attractive visible results utilizing ActionScript® 3.0. This Studio strategies publication is designed for intermediate or complex clients who comprehend the fundamentals of Flash and need to create a extra immersive interactive adventure. The ebook comprises insurance of storyboarding, 2nd personality layout and rigging, personality animation, visible FX with code, workflow automation, and publishing your animation on the internet and to cellular units. Author Bios: Chris Georgenes is a hugely revered authority on Flash and animation. He has used Flash professionally for greater than a decade and is the owner of Mudbubble.com, an internet animation studio. He has labored as an paintings Director for Playdom and Acclaim video games in addition to for consumers starting from the caricature community and Dreamworks, to Comedy principal and Shockwave.com. Chris is a well-liked speaker at such meetings as Flash within the Can, Flash on faucet, FlashForward, and Adobe MAX. Justin Putney is a contract fashion designer, developer, and advisor, and he produces animations for his studio, Ajar Productions. Justin has created dozens of loose Flash extensions and scripts for different Adobe functions which are utilized by animators and architects all over the world. See his animation paintings, tutorials, and extensions at blog.ajarproductions.com, and his portfolio at putney.ajarproductions.com.
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Extra info for Animation with Scripting for Adobe Flash Professional CS5 Studio Techniques
Button. Buttons have four states: Over, Up, Down, and Hit. These are represented as keyframes in a button symbol's Timeline. You can place graphics in any of these states and then apply ActionScript to the instance of a button to add interactivity to your Flash movie. • Graphic. Graphic symbols are similar to Movie Clips except that they are not dynamic and cannot be targeted with ActionScript. Like Movie Clips, Graphic symbols can have any number of frames and layers. Graphics are useful, because their Timelines can be If you are authoring content for video output, see the "Publishing for Broadcast"section in Chapter 5 for more details.
So, without further delay, let's dive in to the deep end of the Flash pool and examine how to conceptualize a character and bring it to life. Designing a Character Years of creating visual content across a variety of media will teach any animator that successful design doesn't always follow a set of rules. This book focuses on designing characters for interactivity, and therefore some rules are necessary, but these rules should not become strict limitations. Keep your options open when you're starting to design your character.
If you will be drawing your storyboard in Flash or any other graphics program, we recommend setting the width and height of the Stage to the same dimensions as your final Flash file. 41). 41 The Document Settings dialog box; here you can retrieve (as well as set) the width, height, and frame rate of your project. Consider your output format when deciding on your Flash dimensions. See Chapter 5 for more information. Now that you're familiar with potential storyboard formats, let's address the less tangible elements that constitute a good storyboard.