Download Advanced Java Game Programming by David Wallace Croft B.Sc., M.Sc. (auth.) PDF

By David Wallace Croft B.Sc., M.Sc. (auth.)

Complex Java video game Programming teaches you the way to create computer and web computing device video games utilizing the most recent Java programming language thoughts. while different Java video game programming books specialise in introductory Java fabric, this booklet covers online game programming for knowledgeable Java developers.
David Wallace Croft, founding father of the sport builders Java clients crew (GameJUG), has assembled an open-source reusable online game library—a Swing animation engine that enables builders to take advantage of those recommendations and positioned out new video games very rapidly.
The open-source video game library additionally encompasses a reusable online game deployment framework and a multiplayer networking library with HTTP firewall tunneling power for applets. all the code is open resource, together with the instance video games. The animation has been scrupulously verified and optimized within the Swing surroundings, and Croft essentially explains how the code works in nice aspect. The pix and audio libraries utilized in the examples are public area and will even be used royalty-free for growing new video games.

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Extra resources for Advanced Java Game Programming

Example text

Stop (). start ( ); } public void stop ( ) ////////////////////////////////////////////////////////////////////// { stopRequested = true; } public void run ( ) ////////////////////////////////////////////////////////////////////// 1. stopRequested ) { animate ( ); } } Instead of hard-stopping a thread, you can let it die gracefully by having it poll a boolean stop request flag in a loop as shown in the preceding code. Note that the animation thread does not stop immediately when the request is made, as the stop request flag is only checked once per loop iteration.

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Because I believe that this last technique for animation-thread management is the most robust, I selected it for the design of the reusable animation library described in the following chapter. Reading from a JAR File A Java archive (JAR) file is simply a compressed zip file containing all the code and multimedia files that you need for your game. It greatly reduces the amount of time that is required to launch your applet because players can download the game in a single HTTP request. Before JAR files, one of the techniques developers used to reduce applet download times was to copy all the images to a single file.

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